Trip Buddy is my redesign of a newly created RV trip planning app. The scope of this project was to identify the most critical pain points users had using the original app and improve the overall usability while also executing a full UI redesign. Conducting interviews, preference and usability testing I was able to clearly determine the key problems to improve.
A new travel enthusiast needs an app to help plan and route her trips, edit them later, and then share them with friends and family.
How can we design a booking app that will let her add all the necessary pieces of trip planning while still be accessible to not only her but the people she will share it with?
After gathering market and participant data, I took careful consideration designing these personas. Their goals, challenges, travel style and more, all contribute to narrowing the scope for app improvements.
A young full time traveller with a pet. She’s the user that needs a mobile app with high accessibility for her vision. Needs the app to work quickly and with ease, as she is always on the go.
A working dad in charge of planning his family trips. He likes to take his time using desktop applications and have the ability to save, edit and later share his plans.
Trip Buddy began first by researching the necessity for travel planning apps and the needs of their audience. After creating the redesign, finishing the prototype in mobile and mockups of larger devices, several important screens and rounds of testing were completed, followed by implementing the revisions into a better quality app.
Re-creating the site map allowed for me to pin point the exact pieces of the flow that users struggled with. Each pain point was a source of working torwards the solution.
These improvements were from the early redesign stages. The beginning sequence of this project involved a deep analysis of the original app I chose to reshape.
Each feature below was a target for user frustrations, later turned into an improvement.
This original homepage lacked a human centered design many popular apps in the industry use. Though the branding and pallet were consistent it appeared "dated".
Improvements include more contrast and definition of the steps for users, an updating style and branding. More human centered imagery in the tutorial, reviews and more.
Cards and background lack contrast. The colors made it difficult to determine the organization. Icons size and placement was not accessible.
A step indicator created. Cards have greater contrast. Icons are larger for better accessibility.
Contrast is very low. Campsite cards do not offer any preview to the user. Text is overall too small.
Larger text, greater contrast, and cards offering a preview to the user with more information.
After gaining valuable feedback from usability and A/B testing the following solutions were implemented into my design. As I continued to test and iterate after each round of feedback or data, I maintained the business and original user goals in mind.
Across devices minor changes will not hinder the user from finding the information needed or completing tasks. Keeping in mind the wide range of device usage within the audience consistency across breakpoints was significant.
A necessary feature that user participants expressed as a need. This design is based off of other popular apps within the industry to provide a smooth familar process to users.
This “Campsite Card” is an example of improving on the original design as well as the functional use of components and variations within the prototype.
Staying organized was key during this redesign. Having time based goals for a prototype meant maintaining a consistent library of all my UI elements.
View the mobile task flow here in FIGMA.
On every device users are guided with a tutorial that is human centered and informative.
After studying Google Material Design and popular apps in the same fields I re-designed this page for improved usability.
On all devices users are able to input their destinations, add stops and input their daily mileage.
Tablet and desktop breakpoints offer an interactive map and will populate the cities and route.
After user testing and analyzing the original design it was key to increase the contrast of this page.
Now users can easily see the cities, with more defined cards and information as they continue to add things like stays and points of interest.
On tablet and desktop, users can view a more accessible card of information to help them select a point of interest. Each category corresponds with chip matching icons, an improvement from the original version.
Based off participant data expressing the need for this feature, users can now share their trip with friends and family.
On mobile and desktop users have the ability to upload medical and health related documents securely.
After studying Google Material Design and leading drive applications I re-designed this page for improved usability.
After feedback and testing, I listened to colleagues, and greatly improved the slide tutorial page for mobile.
With greater accessibility, the information conveys to every type of use what exact products the app has to offer.
On mobile and desktop users have three main search filters to find care. Due to the growing popularity of virtual visits, this search field was added after research and user testing.
After collaborating with colleagues, and usability testing I optimized how users choose a provider. “Distance” information was added, and also better accessibility for visually impaired users with padding and updated UI styling elements.
After participant feedback and testing this page was created to give users the freedom to choose notifications for receiving text and or email updates such as appointments or new information published to the app.